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first star online

Overview

First Star Online was a 2D MMORPG that hosted thousands of players. When shutting down, all source files were released, for free, so others could host their own, smaller versions of their own Online RPG ideas.

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It was created with Macromedia Director. Development was led by R. Mulvany. I supported the project via mapping, scripting, economy, and quest designs for nearly three years, part-time.

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My contributions

Scripting

 

An accessible scripting system was built by Mulvany for us to use. Using it, we build out:

  • Weapons

  • Armors

  • Magic Spells

  • Consumable Items

  • Currencies

  • NPC's

    • Quest Givers​

    • Vendors

  • Monsters

  • Harvesting / Gathering

  • Crafting

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We could also set up server-wide events, such as:

  • World Boss Spawns

  • PvP / Tournaments

  • Bonus XP

  • Bonus Gathering

  • Bonus Crafting

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Quest Editor

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Quests were not instanced to each User. Instead, the first User that reached a quest giver and complete that quest would receive the reward. As our server was full-loot PvP, this would offer interesting interactions among the players.

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Using text files, I created many quests that would be linked to an NPC in-game. In general, I would set up:

  • Title & Description

  • Requirements

    • Collect Item​

    • Craft Item

    • Collide with Trigger

    • Defeat Monster(s)

    • Defeat Player(s)

  • Rewards

    • Items​

    • XP

    • Gold

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Level Design

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Using the mapping tools provided, we were able to build hundreds of maps with 2D pixel art. In general, I would build maps that offered:

  • Areas to obtain Quests

  • Areas to interact with Vendors

  • Interior and exterior monster zones

  • Interior and exterior harvesting zones

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Using the list above, I would combine those with the following biomes:

  • Forests

  • Plains

  • Swamps / Graveyards / Wastelands

  • Mountains / Volcano

  • And Snow variants on the top layer of all the above biomes

My 2d rpg game engine Gallery

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2024 Will Fitzgerald

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