Prototypes
Programmed an entire single-player 2D RPG Game Engine, complete with content-building tools.
A 2D MMORPG made with Macromedia Director that could host over 1,000 concurrent users.
Angry Birds Core Mechanics
​
Features replicated:
-
Power Meter (dictates how fast/hard object is launched)
-
Basic 2D physics (used Box2D on objects)
-
Standard 3 Bird Counter logic (including UI in top-left)
-
Standard score logic (UI in top-right)

Vertical Platformer Test​
​
Features tested:
-
Basic 2D Platformer movement
-
Collecting carrots to increase score
-
3-lives to start - loss of life if collision with sawblade
-
Sawblades pathing on linear, horizontal path, looping
-
Hi-Score system presented at end
-
Persistent Score save between playthroughs

Castle Defender Prototype​
​
Features replicated:
-
Launching projectiles with pseudo-random variance
-
Arrow collision defeats enemies
-
If 10 enemies enter castle, player loses

Glob Wars Test (2-Player)
​
Features tested:
-
Basic 2D Platformer movement
-
Local 2-Player Controls
-
Turn-based gameplay, each player having 12 seconds per turn
-
Grenade bounces upon collision, explodes ~3 seconds after thrown
-
Player loses 10% of max HP when hit by explosion




