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Prototypes

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Programmed an entire single-player 2D RPG Game Engine, complete with content-building tools.

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A 2D MMORPG made with Macromedia Director that could host over 1,000 concurrent users.

Angry Birds Core Mechanics

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Features replicated:

  • Power Meter (dictates how fast/hard object is launched)

  • Basic 2D physics (used Box2D on objects)

  • Standard 3 Bird Counter logic (including UI in top-left)

  • Standard score logic (UI in top-right)

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Vertical Platformer Test​

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Features tested:

  • Basic 2D Platformer movement

  • Collecting carrots to increase score

  • 3-lives to start - loss of life if collision with sawblade

  • Sawblades pathing on linear, horizontal path, looping

  • Hi-Score system presented at end

  • Persistent Score save between playthroughs

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Castle Defender Prototype​

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Features replicated:

  • Launching projectiles with pseudo-random variance

  • Arrow collision defeats enemies

  • If 10 enemies enter castle, player loses

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Glob Wars Test (2-Player)

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Features tested:

  • Basic 2D Platformer movement

  • Local 2-Player Controls

  • Turn-based gameplay, each player having 12 seconds per turn

  • Grenade bounces upon collision, explodes ~3 seconds after thrown

  • Player loses 10% of max HP when hit by explosion

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2024 Will Fitzgerald

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